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Gamepad for mac 2017
Gamepad for mac 2017





  1. #GAMEPAD FOR MAC 2017 MAC OS#
  2. #GAMEPAD FOR MAC 2017 1080P#

How much shelf space a system has is no indication of its success (the GC library was larger than the Xbox library at various GAME stores in the UK, and the PSP shelf was as big as the DS shelf.).

gamepad for mac 2017

Well done you've not realised that PC gaming is shifting to digital services. In my local big named game retailers there is 1 shelf allocated to PC games, 1 third is allocated to world of Warcraft, ,1 third to the sims, and the last to budget titles from the 486 era like Simon the sorcerer. PC gaming is out to pasture, getting console gamings scraps, and soon AppStore like morsels to survive on. When we get a game, that's world class, immense and ground breaking, and pushes PC hardware to it's limit, we won't see it on a current gen console, and on that day, PC gaming will cease dying. Sure the frame rate might be 2million fps, but I can't tell ,being human I perceive around 25fps, so anything over 30 is lost on me.

#GAMEPAD FOR MAC 2017 1080P#

Everything else is designed to run on a consoles limited hardware, and generations old graphics hardware, a PC developed title, if one was to exist, should, using even 3 or 4 year old PC tech as an upper minimum requirement be impossible to port to a current gen console, PCs have long since had more ram ,better CPUs and much better GPUs, so why do all the games look the same on a PS3 at 1080p as they do on a state of the art butter my toast walk the dog in the morning all singing all dancing GPU and i7 at 1080p ? Sure at first glance it looks healthy, but remove the games that are released on consoles as well, and look at what's left, MMos, Starcraft 2, and Facebook games. Your falling into the same perceptions everyone else seems to have, the PC gaming scene is on life support.

#GAMEPAD FOR MAC 2017 MAC OS#

Simply put, most games are written for console 1st nowadays (the PC is long on the decline, thanks to STEAM and online direct sales basically ensuring that high street retailers stop selling PC games, and World of Warcraft that stopped millions of people from bothering to play another game on a PC, and now the app store has shifted people's expectations to cheap throwaway games, I fear the future is a sad place of MMOs or 2minute mini games, or DLC riddled bloatware ), if a game is written for the 360, then the PC version will be recompiled for windows and since the 360 code transfer is so easy thanks to MS, the 360 gamepad for the MAC/PC is the logical choice, I play Lego star wars in mac OS with the 360 controller. You don't think that the crazy large number of games designed for 360 1st then ported to the PC with the console controls still mapped right down to the art assets and in game tutorial prompts are a big give-away that console support comes 1st.







Gamepad for mac 2017